| Chinese whispers |
Sit everyone in a circle. Whisper a long phrase to one person.
They, in turn, whisper what they heard to the next person, and so on.
The last person announces what they heard. |
| Pass the Parcel |
Wrap a bar of chocolate (or some other gift), in a layer of paper.
Now wrap it in another layer and repeat until you have about 10 layers.
Finally wrap it in gift paper (so it looks nice).
Sit everyone in a circle and play a short snippet of music. When
the music stops, the person holding the parcel removes ONE layer of
wrapping. Repeat until the last layer of wrapping has been removed.
The winner keeps the present. |
|
Pass the Parcel with forfeits |
As above but every layer contains a forfeit (such as Sing a song, Eat
a teaspoon of Mustard, have your belly button filled with water). |
|
The Chocolate (or Jelly) Game |
Sit everyone in a circle and place a tray in the middle with a hat,
scarf, gloves, knife and fork, die and a wrapper bar of chocolate.
In turn, players throw the die. If they throw a SIX, they must put
on the Hat, Scarf and Gloves before they start to unwrap the chocolate
with the knife and fork, ad then start to eat it.
To speed up the game add a second die and require a Double SIX.
The Jelly Variation is to turn out a set jelly onto a plate and eat it
with the knife and fork. |
|
Musical Chairs |
The old favorite. With one fewer chairs than people, a short
snippet of music is played while the people move around the room.
When the music stops everyone tries to sit on a vacant chair.
(Only ONE person per chair) The person who doesn't find a chair is
out. One chair is taken away and the game continues until only one
person (The Winner) is left. |
|
Memory Game |
On a tray, place about 10 to 15 small items (e.g. pencil, watch, comb,
shoe lace, spoon, toy car, etc.) and cover with a cloth.
Sit everyone in a circle.
Place the tray in the middle of the circle and remove the cloth for 60
seconds. Everyone has to remember the objects. When the time
is up, replace the cloth.
In turn, each person has to name an object on the tray. The first
person to fail to name an object, repeat an object or name something not
on the tray is out. The tray is then removed and some or all of
the objects replaced, and the game re-started with the person following
the one who is out. If the game is too easy for the group, add
more objects or reduce the time. |
|
Musical Statues |
This is like Musical Chairs, but when the music stops, the players
have to keep still. Anyone who moves, quivers, shakes etc is out.
The winner is the last one still playing. |
|
Listen and Move |
Place party shapes on the floor in a circle. For example if your
theme is Knights the shapes could be shields, swords, and castles.
Children walk around circle while listening to music. If the music is
loud the children move fast. If the music is quiet the children move
slow. If the music stops, the children stop on the closest shape. Young
children like to play it this way.
To make it more challenging for older children have 1 less shape than
the number of children. Continue remove shapes as the children are
'out'.
|
|
Postman's Knock |
All the boys gather in a group and each takes a card with a sequential
number (One, Two, Three etc). The girls do the same. The
boys then form a line (shoulder to shoulder) facing the girls who are in
a similar line. (Players should NOT stand in order. First a
girl calls out a number and the boy with that number goes across to kiss
her. The a boy calls out a number and the girl with that number
goes and kisses him. |
|
Port and Starboard |
On the command (from the list below) the children have to do the
appropriate action. After a while, start removing the last player
to comply, until only one remains.
 | Port (run to one side to the area)
 | Starboard (run to the other side)
 | Captains Coming Aboard (Stand to attention and Salute)
 | Submarines (lie on the floor)
 | Hoist the Mainsail (run on the spot - like climbing the rigging)
 | Mess Deck (Sit cross legged on the floor - ready for lunch)
 | Davey Jones (Climb a tree, stand on a chair - anything so that you
are not on the floor)
 | Up Periscope (Stand up straight and old hands to eyes as though
looking through binoculars) |
| | | | | | |
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|
British Bulldog |
Caution: This game can get rough.
All the players (except one) line up at one side of the playing area.
The remaining player (The Bulldog) stands in the middle. When he
is ready, he shouts "Go" and all the other players have to get
to the other side without being caught. Any player the The Bulldog
can lift off the ground while he shouts "British Bulldog",
joins him in the middle as a Bulldog. On subsequent runs, the
Bulldogs may work together. The winner is the last one to be
caught. |
|
Mummies |
Split the party goers into teams of three and give each team a toilet
roll. Two persons then wrap the third in the toilet roll so that
they look like an Egyptian Mummy. The winning team is the one who
in a set time (say 2 minutes) have the neatest and most covered Mummy. |
|
Stations |
Everyone stands a circle (except one who is standing in the middle)
and has been told to remember a different station name. The person
in the middle calls out two names. The stations have to change
places quickly, before the person in the middle can get to one of the
empty spaces. Who ever is left without a place is the person in
the middle for the next game. |
|
Pass the Orange |
Arrange for teams of about 8 to stand in a line, one behind the other
(arranged boy, girl, boy,...). Give each team an orange which the
first person should tuck under his chin. This should be passed to
the person behind. When the orange gets to the last person, they
come to the front of the line and start again. The winning team
is the first one which gets their starting person to the front again. |
| Sleeping Pirate |
All the children (except one - The Pirate) sit Cross
Legged on the floor in a circle. The pirate sites Cross-legged in
the middle of the circle, blind-folded, with a large bunch of keys on
the floor in front of him.
A child is nominated to creep up and take the keys and then return to
their place, without the pirate hearing them. The Pirate has three
goes to point to where he thinks the raider is. If he is successful,
the raider becomes the Pirate. |
|
Balloon Pop |
Place notes inside un-inflated balloons,1 or 2 of the notes should
indicate that this balloon is a winner. Inflate the balloons and hang
them around. Let each child pick a balloon then pop it to see if their
note is a winner.
|
Balloon Relay |
Divide the children into 2 or more equal teams and stand them in a
line. Give each team ten balloons in a basket. The first in each line
takes a balloon and runs to the other side of the room/yard/area and
sits or stomps on the balloon to pop it. After popping the balloon
they run back to the line and tag the next person who does the same
thing. The game goes on until one team has popped all of their balloons.
The winning team gets a small prize (like a ribbon) while EVERYONE gets
a small toy.
|
|
Toy Walk |
This is done like a cake walk. Have numbers on the ground for
as many children (1-10). Walk on the numbers until the music
stops. Have numbers on some small toys. If a child is
standing on the number of the toy, they win the toy
|
Whistling Crackers
|
You give every child 3 soda crackers. When you say "GO"
every child puts all the crackers at once in his/her mouth. The first
one to whistle wins. (You can also substitute the soda crackers with
peanut butter but make sure there are no Allergies).
|
Can You Guess |
Put several small items into a brown paper bag. Blindfold one person
and hand them one of the items in the bag. Give them a few seconds
to guess what the item is. If they are unsuccessful they are out.
The last one wins.
|
|
Stuck in the Mud |
One person is 'IT' and has to run round touching as many people as
they can. When they have touched someone, that person has to
stop and stand with their legs apart and their hands out stretched,
until someone crawls through their legs. If you've been caught
three times, then you are out. The game ends when everyone left is
standing still.
|
|
Ducky Ducky |
Everyone sits in a circle except one who is given a pillow and
blind-fold. They then go and place the pillow on a persons lap,
sit on it and say ducky ducky. The person should say "quack
quack" this can be done only 3 times. If the blind person
guesses the name the person, they should now be given the blind fold and
the game run over again - after everyone has changed their places.
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